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Phoby

VR in Mental Health

One challenge that is frequently attributed to the prominence of technology in our lives is a deepening health crises. Gadgets are blamed for all sorts of problems, ranging from loneliness and depression to incidents of public violence. We felt that it would be incredible if we could provide a concrete use case for one of the most powerful tech experiences, VR, that would help seriously establish the technology as a force for good.


Our technology provides two options for mental health services inspired by psychological treatments. In one case, we built a scene to help people get over arachnophobia in an encounter inspired by exposure therapy. In another, we take advantage of VR’s privacy to create a space for mediation. We used the Oculus Quest VR headset for this platform, in light of its popularity and accessibility.

Key Stats:

Team Size:

2

Nov 3, 2019

Publish Date:

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